The event’s structure was fairly simple: asking players to complete basic tasks in either Black Ops Cold War multiplayer, or Warzone. Unfortunately, the Warzone portion of the event didn’t work as intended. Players were tasked with picking up and completing certain contracts in Warzone, but progress didn’t track for many.
There was also another problem where the marked intel would sometimes not spawn in the match. By the time Raven managed to fix these bugs, the limited-time event had nearly reached its end, so the developer promised to find a solution.
Many expected the event to simply be extended, but Raven saved everyone the trouble and announced that anyone who logs into Warzone from now until the end of Season 3 will receive the Tortured & Rescued Adler Skin for free. You may already have the skin if you played Warzone over the weekend, so check your operators menu for that green dot and the skin.
Raven seems to have been on the ball lately with regards to Warzone. The developer made a big number of balance tweaks, shaking up the weapon meta considerably. Raven also said it’s keeping an eye on a number of popular weapons, promising to pre-emptively nerf them before they dominate.
Two screenshots seemingly originating from the next Battlefield game, which everyone is calling Battlefield 6 for now, have been leaked online over the weekend.
The shots were first uploaded to a since-deleted Imgur album, and have since spawned countless other mirrors online. We won’t be embedding them in the story, but you can see them for yourself here and here.
The shots appear to be screengrabs from a trailer, given their pixelated look. These could indeed be captured from the Battlefield 6 reveal trailer, which rumours suggest is dropping sometime this month.
The first screenshot shows the inside of a helicopter cockpit, possibly the Viper, which appeared in Battlefield 3 and 4. The panel on the right displays what look to be armaments, with standard missiles, a minigun, and what look to be guided bombs. There’s also one more slot for – presumably – defence. The helicopter is seen firing at a missile launch installation.
The second screenshot shows a bird’s-eye view of the same island, where multiple Osprey troop transports are flying into the action as a storm rages in the middle. These are the only two screens to appear, which seems a bit strange considering whoever took them likely has access to the full trailer.
Nevertheless, the fact that they exist at all suggests that we’re getting very close to the trailer’s official release, and the game’s announcement.
EA recently made a big deal out of its ambitions with Battlefield 6. Alongside main series creator DICE Sweden, multiple other studios within EA are also working on Battlefield 6 content, including DICE LA, Criterion and EA Gothenburg. A fifth studio is working on a mobile game coming next year.
Returnal players are disappointed with one particular design choice Housemarque made.
Returnal, the new game from Housemarque, has been fairly well received thus far. Though the studio’s decision to make a rogue-like certainly faced some criticism, one feature – or lack thereof – is responsible for a lot of the negativity around the game.
As pointed out in early reviews, including our own, Returnal does not allow players to save their progress mid-run. The main thing that carries over between runs is a single currency, as well as some story-specific and gameplay progression-specific items.
The problem, of course, is that unlike most rogue-likes – typically small indie games – runs in Returnal could take hours, especially the deeper into the game you get. Many players simply cannot commit that much uninterrupted time to playing games, so there’s been a growing call for the ability to save progress mid-run.
Indeed, many modern rogue-likes allow players to do just that, some even added it post-launch like in Enter the Gungeon’s case, for instance. Housemarque has addressed this request, saying that while it doesn’t have any specific announcements to make, it’s aware of it.
“We hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can,” the developer Tweeted, tagging a Reddit thread on the subject.
The situation is made even more frustrating by how Returnal actually acknowledges this issue when you first start it. The game clearly states that while you can’t save your progress, you can suspend the game and put your PS5 into Rest Mode to achieved the same effect. Depending on how reliable game suspend has been for you, and whether or not your power tends to go out regularly, you may be out of luck there.
If you’re finding Returnal to be challenging, our Returnal tips could highlight things you may not have considered. Alternatively, our Returnal weapons guide will help you pick the best tools for the job.
The Witcher 3: Wild Hunt is one of the best PC RPGs of all time, so the thought of modding it sometimes feels like garnishing a kingly steak with ketchup (and not even Heinz). But the best Witcher 3 mods really do make for an even better game—or at least a more convenient or different game, which is welcome in your second or third trip through the Northern Realms. Even Geralt likes to change things up sometimes.
Below you'll find our list of the best mods for The Witcher 3, updated for a new playthrough in 2020 or beyond. The best Witcher 3 mods include texture overhauls, quality of life boosts like auto looting, and the superhuman ability to frolic through shallow water. We've also listed some popular combat overhauls that subtly and dramatically rework The Witcher 3's most criticized element. You can even make Geralt look more like Henry Cavill, his Netflix counterpart.
Unless otherwise noted, all of these mods should work with the last Witcher 3 patch, version 1.31.
If you’re going to be tinkering around with a lot of mods, you’re going to need the god-like powers of the debug console behind you. This little mod unlocks the debug console, letting you use console commands to change settings, spawn enemies, fix broken things, etc.
All of the Witcher mods live on Nexus, and the Nexus Mod Manager is the single best way to wrangle all the competing and conflicting changes that mods might be bringing to your game. While you’re installing mods, pay attention to warnings about conflicts and load orders. If you do see a specific load order, the NMM is where you go to make that change. Otherwise incompatible mods could work perfectly if you load one before the other.
If you are installing a lot of mods, do it just like your mother taught you: go slow, take it easy, and say your prayers.
Did you know that there’s a “mod limit”? It was news to us. If you are trying to install more mods than the game wants to allow, the Mod Merger can help. The process will take about 15 minutes, but basically the merger will combine your compatible mods into a single customized bundle just for you. Too many mods? No no, sir, as you can see, I am installing only one enormous mod.
As above, be careful with this one. Only spend the time to merge mods you know work well together, otherwise you’ll end up doing the whole process over and over.
Menu and travel
Mods that expedite your journey, clean up your UI and make Dandelion shut the hell up.
Geralt's world already has dozens of signposts for fast travel, but sometimes you'll still find yourself spending ages coaxing Roach across countryside for the nearest one. If you're not down for that sometimes humdrum bit of roleplay, this mod lets you teleport to any fast travel point from anywhere, much in the style of Skyrim. If that doesn’t sound fun to you, let us suggest the exact opposite: this mod will cancel all fast travel routes, except for a few that hop between regions.
Use your new fast travel abilities with caution and don't get too hasty: overriding the existing system reportedly causes problems with a tiny number of quests. This one isn’t being updated anymore, so it does have some issues with newer mods. When all else fails, try to resolve conflicts with the mod merger.
While it’s nice that the map isn’t thickly cluttered with icons like some sort of Ubisoft-produced hellscape, trying to remember where the herbalist is can be pretty annoying. This mod adds every map icon to the map all the time, including nearby merchants and any quest objective for any quest in your journal. If it’s too much, you can always customize and hide any markers you don’t need.
Your Stash is accessible from a few places around the world, but this mod asks: Why not more? Installing this will add eight new stash locations and relocate two of the standard stash locations to more convenient areas. This is especially handy if you’re using a realism mod that adds carry weight to money.
One of the best parts of the early Witcher game is feeling like you need to do your homework before any big contract. You brew up Specter oil for the first time and make sure you’re stocked up on Moon dust, you meditate, and you sharpen your silver sword.
This mod recaptures some of that old magic by making meditation a more meaningful process. You need to meditate to spend points in your skill tree, refill alchemical items and oils, and repair items. By default, eating and drinking during combat isn’t allowed with this mod, so you really need to make sure you’re all set before the Noonwraith hits the windmill.
If Preparations Mod sounds like more trouble than fun, check out Friendly Meditation. You still get all the potion refilling benefits of vanilla meditation, but you don’t have to look at a boring ol’ menu. Instead, the HUD falls away and you get a nice view of the clouds zipping past, the stars rotating, and the sun rising over the mountains.
Sometimes, a Witcher just needs to take a damn minute, you know? Just don’t forget the Unification patch on this one.
The Witcher 3's UI can feel a bit cluttered, but turning parts of it off can make the game overly difficult. This mod has several features, available in separate downloads if you only want one or two, that improve the on-screen issues. From holding a key down to enter meditation without using the menu, to hiding quest markers unless you're using your Witcher sense, plus HUD elements that can individually be toggled on and off without having to open your menu, and lots more.
Some of us—we’re not naming names or anything—would be happy to feed Dandelion and his stupid mouth into a woodchipper. Since there are no woodchippers in the Northern Kingdoms, this mod that disables those storybook narration videos that you have to listen to over and over again will have to do.
If you've ever felt that The Witcher 3's combat lacks a certain cinematic flair, be sure to pick up this gem. It slows down the action when Geralt lands a critical hit, allowing you to gape in awe at how perfectly that bandit's head flew from his shoulders. If you're feeling particularly vicious, modder KNGR also made a version that combines this with his popular More Blood mod.
One of the finest bits of roleplaying in The Witcher 3 is its system of weapon oils, as there's some genuine satisfaction in knowing the right mixture for the job. But after hours and hours of digging in Geralt's bags and applying them, even the most dedicated roleplayer among us would be hard-pressed to deny it gets tedious. That's where Auto Apply Oils comes in. Once you're in range of an enemy type specific to a certain oil, it'll automatically apply the oil and leave you to the business of hacking at it with a slab of silver.
Sick of rummaging through corpses after every battle? This mod automatically picks up all the area loot for Geralt, regardless of whether he's just been battling rotfiends or digging through drawers in Oxenfurt. That's welcome enough in itself, but what makes Auto Loot so great is that it also ensures that Geralt doesn't accidentally steal valuables in his auto-looting frenzy, and it lets you customize what he picks up and what he leaves behind.
If you crave a stamp of official approval in a mod, the FCR3 mod was developed by a senior gameplay designer at CD Projekt Red. It’s a huge list of minor tweaks, nerfs, and buffs that make the world more dangerous and balanced. If you’re looking for a general overhaul that will work invisibly in the background, this is your mod. There’s no new art or anything to look at, though, so we’re just using a random picture of Geralt as the picture for this one. Any old, random picture we happen to have around.
For some long-time Witcher fans, there was once a golden era. All the wine was sweet, all the swords were sharp, and every ghoul was slow and stupid. They call this time: E3 2014. There are several E3 2014 mods that change this or that to more closely resemble how Witcher 3 looked when it was demoed at that happier, simpler time.
We’re not big on nostalgia, but the E3 dodge system was pretty sweet. Geralt is much less acrobatic, and he keeps his feet on the ground and his sword pointed forward. This is a good mod for players who want a combat system that plays pretty much the same, but without all the Cirque du Soleil showiness.
Plus, if you have a second to breathe in combat, Geralt will flex his hands and idly twirl his sword to stay loose. Menacing!
Gear and trade
Mods to lighten or weigh down your load, rebalance loot and make your gear look cooler than ever.
Geralt can already carry quite a bit considering he's just a guy with sweet leather getups and two cumbersome swords, but if you're the sort of hoarder who can't bear the thought of tossing away a collection of Witch Hunter's Swords, then this is the mod for you. The resulting weight limit? You guessed it, Vegeta. It's over 9,000. Now you'll (almost) never have to worry about whether you should hang on to that trophy that's taking up so much room but has an extremely situational bonus. Just do it.
The game may be called Wild Hunt, but hunting creatures and monsters isn't a great way to make a living. If you're tired of bagging a bunch of deer and walking away with little to show for it, the Increased Creature Loot mod will up your chances of animals dropping meat, hide, and other ingredients.
It's annoying to cart a load of loot into town and find a vendor so poor he can't afford to buy it all. This mod gives vendors some deeper pockets, and gently encourages them to pay you more for your goods. This patch was abandoned before 1.31, but if you still want to use it you have two options: this unofficial patch or this updated remix uploaded by another modder.
It’s tough to travel all the time for work and travel for fun at the same time. Eventually it all starts to feel like work, right? If your Geralt loves a good round of Gwent but just doesn’t feel like climbing into the saddle again to go find cards, The Gwent Dealer will save him a lot of Frequent Roach Miles. This mod turns the Baron’s quartermaster into the all-playing, all-dealing Gwent collector of Velen. He sells all his usual wares and almost every card in the game.
Just like the Gwent Dealer mod, this mod turns a humble innkeeper into the world’s greatest Witcher quartermaster. The innkeeper in Dandelion’s tavern now sells every Witcher potion, oil, bomb, rune, mutagen, and arrow. Unbalanced? Yes. But you can’t argue with convenience.
Ugly gear. It’s a shame, but it happens to the best of Witchers, no matter how hard we try to color coordinate. If the new mastercrafted sword set you’ve been working toward for hours turns out to have a hideous teal scabbard set that clashes with the rest of your ensemble, just download Black Scabbards to settle the problem. We’re told that black goes with everything, so this should get you sorted out.
On the one hand, this is minor cosmetic change that doesn’t matter at all. On the other hand, this is the most amazing mod ever designed. It’s a fact that looking cool is the single highest priority in a singleplayer RPG, and Geralt absolutely looks cool as hell wrapped in a thick wool cloak. Most importantly, new key bindings will have Geralt raise or lower his hood, depending on the weather and your mood.
There are more gear set mods out there than you can shake a silver sword at, but one of our favorites is the Sezon Burz gear. Based on descriptions from the Andrzej Sapkowski book Storm Season, this set fits right in with the Witcher lore and world design while being totally new. Plus, it comes in several level and power options so you can wear it throughout your Northern Kingdom adventure.
Depending on your personality, some parts of the Witcher’s day-to-day can become interminable—especially after a couple hundred hours of adventuring. If spending time and money repairing your gear is getting tedious, Indestructible Items pulls the entire weapon degradation system out of the game. It’s a small change with big effects.
Graphics and camera changes
Photo mode, reworked textures, HUD tweaks and more.
This graphical overhaul mod hit another major milestone in 2020, reaching version 12.0. It's a 9.3GB download that gives you better, crisper, more detailed models and textures. Rocks, trees, crates, roofs, walls, waterfalls, furs, and floors have all been overhauled with increased resolutions and brightness. The video above gives some great transition examples so you can see the difference yourself.
This handy tool lets you transform Geralt and Roach at the touch of a button, adding cloaks, new haircuts and changing the appearance of armor that you can combine to create presets that you can switch to instantly. All the changes are cosmetic, so you can give yourself the best-looking gear in the game straight away without breaking the game balance.
This mod makes Geralt look a bit more like a mutant, with paler skin and more striking, feline eyes, along with some other touches that make him look a bit more like his counterpart from the books and earlier games. If the hot dad look isn't doing it for you, try this on for size.
Unhappy with the camera placement while you're running, fighting, riding, or swimming? Absolute Camera doesn't just change the camera distance and angle but gives you over a dozen completely customizable options for camera placement during Geralt's many activities. In the video above you can get a look at just how flexible the new camera tools are.
If you're looking for a better weather experience in Novigrad and environs, then be sure to pick up this relatively recent mod. It places a heavy emphasis on fog, but it also brings other treats such as more snow in Skellige and better light rain animations. If you think it overdoes it, the description page has a list of settings you can freely change with console commands.
Want to take some awesome screenshots of Geralt in action? This mod provides a toggle button that lets you freeze the game at will, then fly your camera around in 3D space to line up the perfect picture. There's also a toggle for making yourself invisible and an option to spawn fog and mist to make your shots more atmospheric. Requires the Debug Console Enabler.
The Northern Kingdoms, especially Velen and Novigrad, are filthy places full of muck, but you can’t do any decent photography with a dirty lens! Wipe them on your pants to get them clean, just like the pros do. No Dirty Lenses removes the old water spots and dirt effects from the in-game camera, but you’ll still get water on the screen from splashing through a river or looking up at the rain.
The Witcher 3 is good. Great, even. But what if it was more like a Tarantino film? More Blood adds bucketloads of blood and blood trails. Geralt gets covered in blood, blood sprays off of swords, demons spray out black blood, it’s a bloody blood good blood time.
If your rig has the horsepower to spare, consider using this mod to ramp up the draw distance. The wide open world of the Witcher is huge, after all, but it’s even better if you can see miles of it at once. This mod comes with a whole range of options from a little boost to a huge, miles-long vista view. Fair warning that you’ll probably see your performance drop if you turn on Ultra mode in Novigrad—unless your computer is beefy enough, that is.
Filing once again to the department of “If your rig can handle it,” More Shadows adds dynamic shadows to many in-game light sources. Torches on walls will cast their own shadow over the sconce below them, and large braziers in cities will throw all kinds of harsh angles across cobbled streets. Patrolling guards carrying torches will also cast shadows, but this can be a little wonky. If you run into problems, there’s an alternate version that removes shadows from guards’ torches.
Just like the More Shadows mod, except exactly not like that. The opposite, in fact. Most NPC vampires, being the unnatural creatures that they are, cast no shadows even though they walk in the sun! Chilling.
This graphical mod does the inevitable: turns Geralt of Rivia into Henry Cavill as he appears in The Witcher Season 2. Check out the mod's page for a list of other Witcher 3 mods to turn Geralt into the biggest, TV-ready version of himself possible. As of posting, the Henry Cavill mod is still very new, but the author has plans to continue adding additional Cavill versions of Geralt in the future.
Make massive changes to The Witcher 3's combat, alchemy, and other systems.
Need a few more weapons and armor options? This mod makes NPC weapons, like Imlerith's giant mace and several others, available to Geralt either through merchants or by crafting. New schematics in shops will allow for even more weapon options, and upgrades are available for relics as well.
Be careful: this one makes a lot of changes, so it's a bit of a doozy to install.
We've written about this one in more detail: it’s a complete reimagining of The Witcher's combat systems. The biggest change is that it removes autotargeting. Instead of twirling around between enemies like a demented pinball with a sword, Geralt’s acrobatic attacks just go wherever you point him. This means you can charge and flip behind an enemy or around an enemy’s shield.
It’s a big change, but it doesn’t even begin to describe how much stuff TW3EE changes. There are new animations, new ways to parry, and different ways to charge over distances. Every attack has a chance to cause an injury, so you might need to finish a fight with a crippled arm or a broken leg. The changes are so big that they bleed over into leveling, alchemy, signs, and items.
If you’ve played through New Game+ a few times and you’ve just seen and done everything The Witcher 3 has to offer, then the enhanced edition might be your new excuse for reinstalling. It’s best to use a clean, un-modded install for this one, then gently add in other mods one at a time.
Ghost Mode is no less ambitious than the Enhanced Edition, but it uses a scalpel instead of a sledgehammer. It doesn’t throw out the vanilla game, but it polishes all those little things that weren’t quite right. You can’t find rare dimeritium plate on a poor peasant’s bookshelf, all ingredients weigh something (but you’ll need less of them for alchemy), non-Witcher gear sets are more useful and powerful, descriptions and typos have been cleaned up, enemies have new armor bonuses and limited stamina pools, and on and on and on.
If you think The Witcher 3 is busted and needs a total overhaul from the roots, head to the Enhanced Edition. If you think it needs a solid two years’ worth of careful balancing and polish from a talented QA team, then Ghost Mode will be more your speed.
Again, use a clean, un-modded install for this one before you start to tinker with other mods.
Sharpen your menu organizing skills, because Resident Evil is back with Resident Evil Village. Since this is a main series sequel, Resident Evil 8 (the number is baked into Village as Roman Numerals, get it?), we're back in first-person, and expecting yet another horror adventure full of twists, turns, and terrifying monsters.
Resident Evil Village's creepy first trailer was revealed at the Sony PlayStation 5 event back on June 11, 2020, but it's finally coming out in May of this year. Ethan Winters is back and having a bad time, as you can imagine. But things look even worse than we've come to expect from Resident Evil. Village features a ton of firsts for the series, including werewolf-esque creatures, ancient vampiric countesses, and some magic dude that looks straight outta Bloodborne.
It's going to be a weird one. Here's everything we know about Ethan Winters' not so relaxing trip to Romania.
What’s the Resident Evil Village Release Date?
Resident Evil Village launches on all platforms on May 7, 2021. You can find it over on Steam for PC.
The Resident Evil Village limited time demo runs in May
The newest demo for Resident Evil: Village is a limited time and time-limited demo available until May 9. It was originally only scheduled to be available for 24 hours but Capcom extended the window. You can download and try it until May 9 at 5pm PDT. You'll be able to log 60 minutes of play time exploring the village and Castle Dimitrescu. Both seem like pretty big places, so you'll likely only get a small look at either one.
Back in January we also tried tried the Maiden demo that was available to PS5 players and and spent about 20 minutes escaping from Dimitrescu Castle. It was set in an earlier time period than the game itself, laying out notes and clues about what's going on there. "Without spoiling the demo too much, you'll meet a couple of the inhabitants of the castle, and, yes, Lady Dimitrescu is just as charming, tall, and terrifying as we've been led to believe," Emma said.
Here are the Resident Evil Village trailers
Turn off your lights, get comfortable, and check out the Resident Evil Village announcement trailer. It's a stressful, action-packed three minute teaser that features a bedtime story, an old man with a shotgun, and… a gritty Chris Redfield???
A story trailer shown off during September 2020's PS5 showcase is a creepy setup to the game's story partly through the lens of an animated storybook. The village that envelops RE8 seems like an appropriately demented destination with deadly forest.
January 2021 brought around yet another Resident Evil Village trailer that showed off those very large vampire ladies who live in the castle above the village. You can also catch the gameplay reveal about 34 minutes in to the showcase from January.
A stranger trailer came in the form of a Japanese puppet show featuring singing, Muppety versions of the four main villains. You know, for kids.
Mercenary mode is back
Resident Evil's arcade action mode is making a comeback in Village. "It's back, with a few Resident Evil Village twists," said director Morimasa Sato.
As with past versions of Mercenaries, it looks fast-paced. You have a time limit to kill a certain number of enemies, but combo-ing kills will grant you both bonus point and bonus time. The big difference this time is that, like the rest of Village, you'll be playing in first-person. Another new feature is Duke's Emporium which you can access between zones to buy supplies and upgrade weapons.
Part of what made Mercenaries so popular in past RE games was its co-op multiplayer. We don't know yet if that will be returning in Village too.
What will Resident Evil 8's gameplay be like?
It's a first-person survival horror game that seems like it will play similarly to Resident Evil 7: Biohazard, with more of a focus on action elements. Ethan Winters is one of the least combat-trained protagonists of the series, so you'll likely have to be clever and careful to get out of harm's way in the village. In Capcom's gameplay reveal, they let on that blocking will play an important part in avoiding danger, not just pre-emptively shooting things.
They also gave a look at a crafting system for creating first aid items and ammunition. The grid-based inventory of Resident Evil 4 is making a return and so is the merchant, known as The Duke, who you can buy and sell weapons from.
In a gameplay video from April, we got to see quite a bit more combat as Ethan navigates a flooded cellar full of enemies with his pistol, shotgun, and a knife.
Ethan gains upgrades by eating
During his time in the village, Ethan can stop in at Duke's Kitchen for a bite. Killing animals like pigs, goats, and chickens will give you ingredients for Duke to cook up into meals that give permanent buffs to Ethan's abilities.
For example, if you gather the right ingredients for the Bird and Beast Pilaf, and then eat it, you’ll get a permanent reduction in damage when guarding. Other upgrades are things like reducing the sway on a sniper rifle or increasing the damage of a pistol. How Ethan gets all that from one good meal is a totally different question. Better not think about it too hard.
Who are the enemies?
Chris Redfield is back but doesn't look like he's trying to be your friend in this game. It's still vague on where his morality and objectives are, and how much of an antagonist he will be.
As for other enemies, it looks like the village has a large population of half-wolf people that do not come to play. These creatures look quick, and could be part of how the game leans more into action. One of them busts through a ceiling and grabs an old dude from the lower floor with one swift arm movement. These guys are gonna be a doozy. There are a lot of peculiar and new enemies in this game, and that has me curious about what kind of freaky bio-experiments are going on here.
A band of Victorian vampire women are seen draining Winters' blood briefly during the trailer. They can seemingly control a swarm of bugs too. We now know that the sunglasses and hat guy up there is an engineer called Heisenberg. Based on the cutscenes and trailers we've seen so far, you'll be handling Heisenberg before you wind up in Castle Dimitrescu with Alcina and her girls.
Heisenberg and Lady Dimitrescu are two of the four lords (the other two are Salvatore Moreau and the puppeteer Donna Beneviento) that serve mysterious antagonist Mother Miranda. We don't know much about her, but she seems like she's likely the big bad of this adventure.
How tall is Lady Dimitrescu?
Everyone's in love with Lady Dimitrescu. She's a single mom who knows how to dress, is like eight foot something tall, and has extendable claw nails. How could you not? Seriously, look at all the fanart.
Correction: Capcom has issued a statement to specify that Lady Dimitrescu is 2.9 meters (about 9'6"). We apologize for initially underestimating her. She is very, very tall and everyone seems very, very into it. We did some science to understand just how tall Lady D is, so check the video above to feel ever so small.
So what's up with Chris Redfield?
There's a lot to sift through with this one; it is rife with fan theory potential. Ominous text at the start of the reveal trailer said "His story comes to a close." It's not confirmed who "He" is, or how his story is going to close. The trailer could be referring to Chris, who shows up at the end looking pretty unhappy. Or it could reference Ethan Winters, the protagonist of Resident Evil 7, who's returning as the main character in Resident Evil 8. The teaser left a lot of questions about what kind of story Capcom is going to tell, and how the previous game's protagonists will play into it.
There's also a developer message video hosted by producers Tsuyoshi Kanda and Peter Fabiano that gives more insight into everything shown in the announcement trailer.
What's the setting for Resident Evil Village?
It may come as a surprise, but Resident Evil Village will in fact take place in a village. It's a gothic, snowy place with beasts, betrayal, and people just trying to survive. At the top of the village is a castle, which brings back memories of the Spencer Mansion from the first Resident Evil. Ethan will be heading up from the village to the castle to rescue his daughter.
It all looks extremely clean running on the same RE Engine that was used to produce the Resident Evil 2 and 3, Resident Evil 7: Biohazard, and Devil May Cry 5.
Check out Resident Evil Village's map
This image included in the Resident Evil Village special edition lets on lots of the locations we'll be visiting in the game. It's a pretty high-level look, not a map of distinct areas, but it does include some interesting names.
Castle Dimitrescu, whose residents we've heard so much about, is up top overlooking the village. There's also some kind of stronghold, a reservoir, and a place named House Beneviento. Down in the bottom corner is Heisenberg's Factory, which we've heard Lady Dimitrescu refer to in trailers as someplace Ethan Winters has escaped before arriving at her castle.
How is Resident Evil 8 connected to previous Resident Evil games?
It takes place a couple years after Resident Evil 7: Biohazard, focusing on the stories of Ethan and Mia Winters after they busted out of that plantation, ran away from the twisted Baker family, and finally settled down. It's not entirely clear why or how, but Chris Redfield, a playable character from the first Resident Evil who has since become a recurring part of the series, has decided to take on an antagonistic role and uproot them from their happy life. It's seemingly a pretty huge character change.
Redfield is beefier and more brooding than in the past, and in the reveal trailer he stands menacingly above Winters and before shooting a woman multiple times on the floor. We have no idea why Redfield has no chill in Resident Evil Village—it seems like whatever's going on, it'll be both messy and intriguing.
A symbol of what looks like a fetus/face mashup with twigs and feathers was sprinkled through the trailers, and there's already a lot of fan speculation as to its meaning. Capcom wants people to "pay extra close attention to this one," because it is likely an important part of the game, and could possibly have a connection to the Umbrella Corporation (whose logo was also flashed in the trailer, surrounded by mysterious crests).
Will Resident Evil Village support ray-tracing?
The good news: yes, Resident Evil Village will support ray-tracing. That castle is going to look so nice with natural lighting. The kinda bad news: it's only been confirmed for AMD cards so far. That doesn't mean Resident Evil Village won't support Nvidia GPU-driven ray-tracing, but when it comes to these branded partnerships, you never know what's going to remain exclusive or not. It's a bit worrisome, if only because we're not sure if FidelityFX will do the heavy lifting Nvidia's DLSS does and deliver decent framerates and quality alongside ray-tracing, which is a huge resource hog otherwise.
Either way, you can check out what Resident Evil Village looks like with ray-tracing effects in the video below.
Here are the Resident Evil Village system specs
OS: Windows 10 (64 bit)
Processor: Intel Core i5-7500 | AMD Ryzen 3 1200
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1050 Ti with 4GB VRAM | AMD Radeon RX 560 with 4GB VRAM
Another caveat here: We only know it'll be violent because of what's getting cut from the Japanese version. Confirmed by Capcom Japan, in keeping with the standards set by national ratings board CERO, Resident Evil Village will have less blood and no decapitations in the Japanese version. Which implies there will be more blood and heads rolling elsewhere.
If you're Japan-based and long to see whatever is going on inside a neck, hope isn't lost. Workarounds are pretty easy to find for this kind of thing, at least for PC games.
Village will (eventually) include online game RE: Verse
RE: Verse doesn't seem to be directly related to Resident Evil Village aside from coming free with the game. It's being pitched as a treat for Resident Evil's 25th anniversary and will feature "beloved Resident Evil characters as they clash in six-person deathmatches," says Capcom, with a minimum of four players per match. As a twist, when players die in a match they respawn as a bioweapon to take revenge on their enemies.
RE: Verse was originally expected to launch with Village on May 7th but has now been pushed back to "summer 2021".
You may be familiar with Ravenloft from the classic videogames Strahd's Possession and Stone Prophet, or more recently from Curse of Strahd—one of the most popular adventures for the current fifth edition of Dungeons & Dragons, which sends players to the cursed dimension on a vampire hunt. The setting is about to get a refresh with a supplement for the tabletop RPG called Van Richten's Guide to Ravenloft coming out this month.
Thanks to Lysa Penrose on Twitter, we've seen the contents of this 256-page book. Inside are new options for players, making the half-vampire dhampir, hag-transformed hexblood, and just straight-up undead called reborn into playable lineages. (The reborn is how you get to make your own version of the Nameless One from Planescape: Torment.) A couple of new subclasses, backgrounds, and new rules for Dark Gifts are in there too.
The meat of the text is taken up describing the Domains of Dread, lands where the cursed Darklords rule like Strahd's Barovia and The Carnival, for all your creepy clown needs. A new domain named "Cyre 1313, The Mourning Rail" is mentioned, and since Cyre is a kingdom from the steampunk-ish D&D setting of Eberron I'd put money on this one being a ghost train.
After that comes a section on running horror adventures, complete with tools for "fear and stress" and a sample adventure called The House of Lament. Finally, the bestiary is full of creepy classics like the nosferatu, loup garou, and jiangshi as well as a solid variety of camp creature-feature stars like the brain in a jar and a simple "swarm of zombie limbs".
Van Richten's Guide to Ravenloft will be out on May 18.
On an average day, about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So that’s exactly what we’ve done. If nothing catches your fancy this week, we've gathered the best PC games you can play right now and a running list of the 2021 games that are launching this year.
Release: April 29
Developer: Bitmap Bureau
Launch price: $25.49 | £21.24 | AU$36.50
Battle Axe is a Gauntlet-style top down hack and slasher with absolutely gorgeous pixel-art, coming across as a blend of Children of Morta and The Lost Vikings. As one of three classes you'll hack, bash and cast your way to "the malevolent sorceress" Etheldred, who is making life miserable in the land of Mercia. You've seen it all before: from felled enemies you pick up gold which you can use to buy a handful of power-ups and tools, and it can be enjoyed both solo and with two other friends in local cooperative play. What it seems to lack in new ideas it more than makes up for with its pixels. You've just got to love them.
HammerHelm launched into 1.0 last week after a stint in Early Access, and it seems to have landed well. It's a blend of third-person action-adventure and "strategic town building," which basically means that you're plotting out a new home for your dwarf community, while also embarking on quests to both gather resources and protect it. And yes, that involves fighting through "dungeons, caves and mines." It looks a like a pleasant affair, with 45 structures to create in your dwarf town, and its an entirely single-player experience too, which is refreshing for a game like this.
Launched into Early Access last week, DeadOS is a fascinating project that lets you simulate a zombie outbreak. Basically, you set the parameters of the outbreak: do you want fast zombies or slow ones? Do you want smart defending humans, or do you want them to suck? "Nearly every element of the simulation is adjustable," so reads the Steam description, and in concert with the eerie retro art style it definitely looks like the kind of sandbox you could get lost in. The Early Access stint will probably last two years and is all about deepening the simulation, as well as adding more features.
Close, but we're not getting through this week's column without a roguelike. Thankfully this one looks really fun: an isometric tactical RPG with a voxel-based art style reminiscent of 3D Dot Game Heroes and Minecraft Dungeons, to pick two examples out of thin air. As you'd expect the dungeons and loot are randomized, though this looks like it'll provide longer runs than most other modern games in the genre, being a fairly detailed turn-based affair. Obsidian Prince is in Early Access and will stay there for "1-2 years" while new features are added, including new locations, bosses, a campaign story and heaps more.
R-Type Final 2
Release: April 30
Developer: Granzella Inc.
$40 | £35 | AU$54.95
R-Type is a side-scrolling schmup series that has kicked around since the '80s—you can buy the first two arcade instalments in a bundle already. This latest game is the first new R-Type game since 2009 and, compared to the arcade classics, then 3D art style lacks a tiny bit of charm. But by all reports it's an incredibly gratifying shooter, and if you're not a high level player you'll probably find this more accessible than most in the genre, with its "performance-based difficulty system." Its' a bit on the pricey side, and there are probably indies out there that do it better, but if you're a fan of the series or schmups in general you probably won't pass it up.
These games were released between April 26 to May 3 2021. Some online stores give us a small cut if you buy something through one of our links. Read our affiliate policy for more info.