Disney has unveiled a replica lightsaber that automatically extends and lights up from its core. To answer the question likely to be asked first: You can't buy it right now. It isn't clear whether or not the prop will ever be for sale. But you can see what it looks like in the video above, which is more or less like a working lightsaber, or as close to one as I've ever seen.
Maybe the video has been worked on to make the prop look extra good, but even so, it automatically extends and lights up brightly: two of the main things lightsabers do, along with cutting off hands and deflecting blaster fire. As Polygon (which spotted the teaser yesterday) points out, Star Wars fans have so far had to settle for retractable lightsabers that are lit from the bottom, or fully-lit sabers that look more like they do in the movies but don't retract. This new model appears to have it all.
About the lightsaber, Disney says, "Yes, that's a new type of lightsaber Rey is holding in her hand, created by Walt Disney Imagineering Research and Development," but that's about it. The prop will be used by actors at the Star Wars: Galactic Starcruiser experience at Walt Disney World in Florida, a two-night simulated spaceship stay opening in 2022. ("This isn’t storytelling—it’s storyliving.")
How the lightsaber works isn't known outside of Disney, but a 2018 patent provides the most likely explanation. The Disney patent describes a model lightsaber that operates by the same principle that allows a measuring tape to become rigid after unrolling.
The Verge explained the patent's engineering last month, and the gif below from Disney and Star Wars fan Ben Ridout illustrates the idea well. (The model won't literally use two measuring tapes, of course. The point is just that plastic strips can both be rolled up and become rigid by forming half-circles.)
Did #Disney invent a real working #lightsaber? Yes they did. It won’t melt through metal blast doors, or cut off your hand, but it does feature an illuminated blade that will extend and retract at the push of a button. This animation shows the concept behind the tech. pic.twitter.com/e7fwP06CxFApril 12, 2021
If the prop really looks as good as Disney's video indicates, people are going to want it, so I suspect there'll be a way to buy one—although maybe Disney will keep its patented lightsaber tech to itself for a few years to hype up the Florida experience.
The other question that remains is how sturdy the things will be. If all it does is nail the lightsaber look, that'd be really cool for fans and cosplayers, but it'd be far better if you could actually swing it around without the blade flopping over. Perhaps it isn't promising that the actor in the teaser video stands completely still while holding the lightsaber, but it may not mean anything.
Looking for the best Genshin Impact wood locations? In case you missed it, housing is one of the headline features to arrive with the 1.5 update—as well as new characters, Yanfei and Eula, of course. So if you're looking to spruce up your own section of the world, you'll need to make sure you have plenty of resources for buildings and furnishings, and Genshin Impact wood plays a big role.
No doubt you'll want to make your own realm feel as cosy as you can, and you're going to need a lot of wood to do it (or an increase in your Teapot Spirit Trust Rank). One of the first things you'll want to know is the best Genshin Impact wood locations, whether you're searching for fir, cedar, or pine wood—or any of the other six materials. Luckily, we've listed them all here, along with how to spot them. Read on to discover what you need to know about the different types of Genshin Impact wood.
Genshin Impact wood locations: Where to find the housing materials you need
There are seven different wood variants in Genshin Impact. Each of them are listed below along with where to find them, and a picture showing you what each tree type looks like. All you need to do to harvest the wood is find the relevant tree and attack it with your weapon—you'll know if you've got the right item when it pops up on the left side of your screen.
When approaching the Liyue areas mentioned above, look out for the warm yellowy-orange tint of the Sandbearer tree for this wood type.
Genshin Impact pine wood locations: Entombed City – Ancient Palace, Snow-Covered Path, Wuwang Hill
You can venture to the chilly climes of Dragonspine for pine wood, but there are other available spots you can head to for it. Look out for tall, thin trees with a smattering of snow on them (if you go for the former route).
Genshin Impact Fragrant Cedar Wood locations: Whispering Woods, Starfell Lake, Springvale
The trunks on cedar trees tend to brand out in different directions at the top. These green-leaved trees can be found dotting the terrain in the starter area of the game.
For all its monetary success with the Switch and Animal Crossing and even with the global pandemic, some fans were frustrated when yet another holiday season went by in 2020 with no whisper of Breath of the Wild 2, Metroid Prime 4, or Bayonetta 3. And it turns out, Microsoft may have been a bit perplexed as well. As part of the ongoing Epic v. Apple trial, a new document was published as evidence that included a rough outline of both “high-profile” Xbox One releases for the third and fourth calendar quarters of 2020, as well as the company’s understanding of its competition’s biggest upcoming releases. The presentation, which is from August 2020, reveals that at the time Xbox believed Nintendo’s slate for October through December 2020 included The Legend of Zelda: Breath of the Wild 2, Bayonetta 3, Metroid Prime 4, and Shin Megami Tensei 5 — none of which ended up coming out during that window. It also mentions a few other titles we know got pushed but that did end up launching in 2021, such as No More Heroes 3 and Bravely Default 2. And it has a big ol’ redacted bar under a footnote about launch titles for the PS5, possibly indicating that Microsoft knew about an additional game originally planned for the PS5 launch which hasn’t yet been shown. [ignvideo url=”https://www.ign.com/videos/2021/04/13/nintendo-needs-to-hop-on-the-fortnite-battle-bus”] Also interesting is Xbox’s own strategy. Under their own release plan, Xbox has a total of three games redacted from its documents: one planned for the third calendar quarter of last year, and two from the first quarter. It also has huge swaths blocked off from the first quarter of this year, indicating that there are quite a few Xbox games that are either unannounced or with details that haven’t yet been highlighted that the company had expected would have already been out for six months or more by this time. This data does include both first and third-party games, and as Xbox itself says in the document, its release dates are based on the information it’s been given from its publishing partners. It adds that it expects to see “significant movement” both due to the first quarter typically being very changeable every year, but also due to COVID-19. It’s worth noting is that there seem to be multiple typos as well across the document, notably conflating 2020 with 2021 in several places. Ultimately, all of this is just internal speculation based on publicly available data, with Xbox’s knowledge of specific release windows likely less and less precise the further they are from the companies involved. But given Microsoft’s position in the industry, it’s interesting that their available knowledge as of last August had them planning their own release strategy around all three of those massive Nintendo titles coming by the end of the year. And critically, the entire presentation highlights both the constantly fluctuating release cycle of games, as well as at least some of the impact of COVID-19 on everyone’s release plans. We currently have no release dates for Breath of the Wild 2, Metroid Prime 4, or Bayonetta 3, though Breath of the Wild 2 at least is expected to get some kind of news announcement “this year,” as is Bayonetta 3. Metroid news is still quiet, though Epic v. Apple did offer a curious look at Epic Games’ plans to put Samus in Fortnite (though it’s still not clear if Nintendo will ever let them). We’re also seeing other interesting tidbits from the trial, such as what Xbox thinks of The Last of Us Part 2. We’ll continue to cover news from the trial as it continues over the next three weeks. [poilib element=”accentDivider”] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Pride is the second part of Hitman 3’s Seven Deadly Sins DLC, and it’s coming next week.
On May 10, you will be able to take part in the Season of Pide, which is the second act of Hitman 3‘s Seven Deadly Sins DLC.
In it, you will go “deep into the mind of Agent 47 “and get your hands on new sin-themed weapons, a new suit, and a new Escalation in Chongqing called The Pride Profusion.
Currently, players are enjoying The Seven Deadly Sins DLC, Act 1: Greed which ends on May 10. A major patch will arrive that day to start the next season.
The Seven Deadly Sins features new gameplay opportunities, distinct contracts, and unique sin-themed rewards based on the sins.
Drops will be released over time through content packs with each focusing on a different sin. You can expect a sin-themed unlockable suit and at least one sin-themed item that can be used across the World of Assassination. Some items may also have unique properties.
A Season of Sin can last anywhere between four to six weeks and include Escalations, Featured Contracts, and Elusive Targets.
The first content pack, Greed, dropped on March 30.
What are the best VR games? Or, to go one better – what are the best Oculus Rift, Valve Index, and HTC Vive games? There are plenty of VR experiences out there already, and with the headsets shipping to customers faster than ever there is plenty more to come.
We have tested a number of the best VR games across the major and best VR headsets, ranging from the good, bad, to the downright nausea-inducing – and we will endeavour to seek out new, strange, and challenging content for this burgeoning platform. In the name of science… or something. Here, however, we are going to be more choosy, handpicking the best VR games and experiences with which to treat your eyeballs.
From transformative updates to existing games such as L.A. Noire and Fallout 4, to exquisite titles made from the ground up for VR such as Chronos and Star Trek: Bridge Crew, VR games come in various forms. But, here, we only have room for the best, and most played VR games, and there’ve been some absolutely fantastic ones in the past year alone.
Bungie has announced Season of the Splicer, the newest season in Destiny 2.
In Season of the Splicer, Destiny 2 players will return to the Vault of Glass raid from the original Destiny, hack the Vex Network in the new six-player seasonal Override activity, earn new gear, and more.
During Season of the Splicer, you will hack the Vex simulation in the six-player matchmade activity Override. Additionally, you can also run the weekly pinnacle mission Expunge, where you will try to collapse the Vex Network from the inside.
On May 22, you will once again be able to infiltrate the Vault of Glass raid. Bungie said to expect quality-of-life changes introduced to make Vault of Glass “feel more in line with player’s expectations today,” as well as new challenges and triumphs and some “old favorites” waiting to be earned.
Free for all players, Armor Synthesis brings transmog to Destiny. This is done by creating a Universal Ornament from any piece of armor in your possession.
Season Pass owners will also get immediate access to the Exotic Stasis Sidearm Cryosthesia 77K, Season-specific Universal Ornaments, XP boosts that will speed up Seasonal rank gains and unlocks along their reward track, and more.
Season of the Splicer will run May 11 – August 24.
What are the best Star Wars games for PC? Whenever May the Fourth rolls around, there’s the temptation to leap back into the galaxy far, far away. Much like the films on which they are based, there are plenty of Star Wars games choose from, and the quality is wildly variable.
Thankfully – in large part to sheer weight of numbers – Star Wars has probably generated more great licensed games than any other film series. From the deep, philosophical wrangling of Knights of the Old Republic to the breathless adrenaline rush of podracing in Episode I: Racer, we’ve cut the original trilogy wheat from the prequel-grade chaff to bring you the definitive list of the best Star Wars PC games. Even for the most half-witted, scruffy-looking nerf herders, like you.
The release of Jedi: Fallen Order has reignited our love for the saber-swinging, robe-wearing space religion, so once you’re done puzzling your way through Respawn’s adventure, squeeze yourself a glass of bantha milk and discover more of the best Star Wars games on PC.
Resident Evil Village reviews have landed and we’ve rounded up the scores for you.
It’s time to take a look at Resident Evil Village reviews ahead of its release this Friday, May 7.
The tenth main installment in the series, REV is a narrative sequel to Resident Evil 7 and is set three years after the events of the game. In it, Ethan Winters has been living with his wife Mia and daughter Rosemary when Chris Redfield appears. We won’t spoil what happens, but Ethan ends up in a European village seeking to rescue his daughter.
The village is governed by lords, each with its own force. One of these lords is Lady Alcina Dimitrescu, the super tall vampire-like lady, who leads her three daughters and others from her castle.
There’s also a group of werewolf-like creatures and even one lord who controls a puppet. Then, there’s the figure Mother Miranda, who is basically worshipped by the villagers. So there are plenty of enemies to contend with.
Capcom’s survival horror game will be released for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia.
Scores are based on 10 being the highest unless noted.
What is it? A racing sim carrying the official MotoGP license. Expect to pay $50/£40 Developer Milestone Interactive Publisher Milestone Interactive Reviewed on I7 9700K, RTX 2080 TI, 16GB RAM, Windows 10 Multiplayer? Up to 22 players LinkOfficial site
Are you new to motorcycle racing games? Well let me tell you this: MotoGP 21 is going to be really, really difficult. But what am I saying—maybe you're a perennial hundred-hour player in Milestone's long-running bike sim, with every braking zone from Losail turn one to Valencia's Adrian Campos corner memorised. Guess what: MotoGP 21 is still going to be really, really difficult.
This series has turned adamantly sim-wards since its move to Unreal Engine in 2018, but this year's release represents the most noticeable shift in difficulty and realism in years. In particular, changes to suspension and braking make themselves felt in every corner entry and apex, demanding a different approach than last year's game asked of you. And if you didn't play last year's game: oh boy. You're going to be spending some time in the tutorial. One which is pretty comprehensive this year, perhaps not by coincidence.
In fairly dry but informative lap sector challenges, you're introduced to the various assists and encouraged to try racing with and without them, before graduating to fiddlier aspects like manual electronics management, tyre wear, brake temps and overtaking without killing yourself, several other riders, and any number of spectators. I'm still working on that one myself.
But let's zoom out a bit, because being a modern licensed racing game, there are depths to plumb here that extend way beyond the MotoGP and its associated circuits. MotoGP 21's main offering is a career mode in which your custom rider graduates from Moto3 through Moto2 and finally to the big leagues—or just picks a ride in the fastest category as a rookie, your call.
In any event, you're given RPG-like levels of control over your team, earning upgrade points by ticking off objectives in practice sessions and then spending them on bike development. This time you're even assigning specific members of staff to each upgrade project based on their specialisms.
All that inter-team tweaking can be rewarding over the long term, particularly if you take MotoGP 21 up on its offer to run a completely new team from scratch (which also lets you design a custom livery in any number of sickening colour combinations). There's not enough here alone to prevent annualised release cadence fatigue, though. That's where the on-track changes come in. However good you were at MotoGP 20, you're going to have to completely revise your braking technique here, because the physics changes have a profound effect in those few hundred meters before the apex. It's controller-smashingly easy to apply too much front brake pressure and tip your weight too far forwards, ending up in either a stoppie or a lock-up that sends you sailing past the racing line.
The feeling and timing of shifting your rider's weight from one side of the bike to the other is slower, more precarious, and ultimately more believable now, too. And when those two new facets of the handling are combined, MotoGP 21 asks you to think one turn ahead, in a very real sense. On MotoGP bikes especially, which eat up ground like Mukbang streamers at a Yo Sushi, you need to set the angle and speed of your bike quite a few seconds before the corner looms large or you'll never get it leaned over and slowed down in time.
The frustration is real, then, but the rewards are plentiful. For anyone who cared about realism in the pre-Unreal Engine MotoGPs, the ability to constantly tweak your speed and trajectory with taps of the brake or throttle were an immersion killer. The last few games have been working up to a handling model which demands you pick a line and either stick with it or upset your bike, and this year Milestone, quite assertively, achieves it.
It's particularly enjoyable in Moto3, where the slower bikes lavish in a well-set line and your poor overstimulated brain gets a second to register that "hey, I've nailed this corner". As you progress to faster hardware, the corners are gone by the time you enter them, although MotoGP class braking zone battles are something to behold now. There's a lot of time to be made up on the AI with effective braking technique, so fortune favours those with a deft touch on the LT and A buttons (with the assists off, you control front and rear brakes independently).
But there's trouble in this paradise of two-wheeled poise and balletic gliding from apex to apex. That trouble takes its most noticeable form in the AI riders, who employ some very odd tactics including but not limited to: constantly wiggling very slightly from side to side on straights, crashing 90% of the time in a particular turn at Assen, and never, ever taking a long lap penalty. They also reset to the track straight after crashing, so if you have the new bike recovery mechanic enabled, you'll spend 10 seconds running your rider over to his bike and picking it back up while any other fallers are already three turns up the road.
Something's changed in the lighting, too, which makes this year's game appear flatter and duller than the last, while the tyre spray from wet races has a distracting flicker. Admittedly MotoGP 19 had some pretty gnarly whiteouts during sunny races, so it's nice to see those retina-destroying moments are gone, but in its quest for a more realistic look MotoGP 21's lightning sucks some life out of the environments.
You should buy MotoGP 21 anyway, though, if you have even a sliver of interest in the exploits of Quartararo, Mir, Vinales, Rossi and the gang. Its meaty career mode can hold you for months, and the uncompromising handling model holds a fascination all of its own.